Warning: Brass Is Not a Game That I Enjoy

Note: I get commissions for purchases made through links in this post.

BrassThat said, your mileage may vary, as it apparently does for quite a few other board gamers. Brass is a relatively popular game.

As of this writing, it ranks #8 overall at Board Game Geek (BGG).

I can’t pinpoint what it is that I don’t like about Brass. I’ve played it a few times – not just once – and have come away, not only with a last place finish, but with an unsatisfied feeling each time.

I’m sure part of the problem is my inability to wrap my brain around all that’s going on. But that said, I’ve had that problem early on with games I’ve loved from the start too.

Brass was designed by Martin Wallace – not one of my favorite designers. He does have a faithful following, but I’m just not found among them.

This is an economic and transportation game. Normally I like games with these features, but not this one.

There’s something about the way the mechanics fit together that simply doesn’t appeal to me.

Brass is set in England – historical Lancashire, to be precise.

Quoting the description from BGG in part….

Your goal in Brass is to build cotton mills, coal mines, iron works, canals, railways, ports, and shipyards, and to have them be used so that they score points. Your choices will be limited by the cards you draw, but not as much as by the plans you make.

Go ahead and give Brass a try despite what I’ve complained about here. If you like it, great. You won’t be alone.

Check the price of Brass on Amazon.

Fun Meters (out of 5)
Party: 1
Strategy: 5
Family: 3

Photo credit: Martti R. @ BGG

Brass – For Me It Does Not Shine